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Lia's Library

3 Levels

Lia, an apprentice at The Library is suddenly thrust into a detective mystery that only SHE can solve. Exploring 3 different levels that seek to teach 3 different cybersecurity concepts, the player must gather clues and get to the bottom of the mystery...before its too late.

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In this project, I worked as the main game writer/narrative designer.

 

I was mainly in charge of writing the different dialogue that the player would interact with as they explore our 3 levels. This was accomplished by writing in Google Docs for formatting before implementation into our Unity project

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Each level features a unique NPC that was designed and written by me with the main goal to teach the player a different concept, as well as give them clues they can use to assemble the answer to that level's mystery.

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Lia's Library is one of my proudest works and everyone on Team Cadabra worked exceptionally hard realizing the idea in only 1 semester.

Here's a collection of the different documentation I worked on for Lia's Library. Click on any of them to read them in more depth
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Object/Other Blurbs
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Level Dialogue
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Character Direction Document
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