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Lia's Library

3 Levels

Lia, an apprentice at The Library is suddenly thrust into a detective mystery that only SHE can solve. Exploring 3 different levels that seek to teach 3 different cybersecurity concepts, the player must gather clues and get to the bottom of the mystery...before its too late.

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In this project, I worked as the main game writer/narrative designer.

 

I was mainly in charge of writing the different dialogue that the player would interact with as they explore our 3 levels. This was accomplished by writing in Google Docs for formatting before implementation into our Unity project

Each level features a unique NPC that was designed and written by me with the main goal to teach the player a different concept, as well as give them clues they can use to assemble the answer to that level's mystery.

Lia's Library is one of my proudest works and everyone on Team Cadabra worked exceptionally hard realizing the idea in only 1 semester.

Here's a collection of the different documentation I worked on for Lia's Library. Click on any of them to read them in more depth
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Object/Other Blurbs
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Level Dialogue
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Character Direction Document
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