top of page

Kean's Coffee Shop

2 pages

In a world where everyone lives in airships high in the sky, you play as a barista, serving coffee to those that visit your ship. With each day bringing new faces, and each night bringing strange creatures, get ready for an unforgettable visual novel experience

Download the Unity Game by clicking here:
image.png

In this project, I worked as the main game writer/narrative designer.

 

As our game is a visual novel, I was in charge of writing all of the dialogue between the player and the various characters in the game, as well as implementing branching "choices" that would allow the player some agency when choosing what to say during dialogue.

​

I accomplished this firstly by writing the game through Twine, the writing software I'm most familiar with. Twine assisted with figuring out what player choices would lead to what dialogue, as well as keeping track of what "day" or level the player was currently on. 

Our game within Twine
image.png
The Proofing Copy
image.png

After everything was written in Twine, I was able to generate a "proofing copy" of the written text. This proofing copy was essentially a text document, of which our programmer was able to create a system where the game would read the proofing copy and produce the correct dialogue at the right time.

Additionally, the project was first designed within Miro
image.png
bottom of page